![]() Here's a list of Alien Races to appear in Beta Phase 2: ![]() Note that Minor races will be initially given planets, but not ships. As time passes, All major races should be implemented. Klingons, Romulans, and Cardassians to begin with, with 5 or more ships each. The second stage of Beta will focus on implementing the alien races. All stock weaponry will be gone, and all sound effects should be in place. There should be anywhere from 100 to 170 ships in the game at this point, all with unique load-outs. Alien Weaponry will be introduced for the first time: Disruptor Weapons, Plasma Torpedoes, Antiproton-Based Weapons, Transphasic Torpedoes, and Tachyon Lances.īy the end of the first stage of Beta, Most of the stock outfits and ships will have been completely replaced. Smaller Ships will appear, such as replacements for the Shuttles and Fighters. The first stage of Beta will start to introduce the rest of the Federation ships, and we will start to see stock game outfits completely replaced by their modded counterparts. There will be 3 phases of beta, each focusing on 3 different tasks, all of which need to be completed before final release. Intrepid-Class Long-Range Science VesselĪlpha is expected to last until version 0.0.7 or 0.0.8.Destiny-Class Deep-Space Science Vessel.The list of the *Currently Planned* 24 ships to appear in Alpha is as follows in order of ascending price: Quantum Torpedoes, Higher-Class Phasers, Tetryon-Based Weapons, and Higher-Yield Photon Torpedoes will start to appear as more ships are implemented. This should happen relatively soon after the introduction of deflector dishes.Īs more advanced ships are introduced, More advanced weaponry will appear. Power Storage Devices will be introduced, in the form of Power Cells. These should appear in Alpha 0.0.5 or earlier. These should replace Shield Generators, but they shouldn't be much different in terms of functionality. You should expect to see them implemented either in Alpha 0.0.4 or 0.0.5. These will replace power cores and possibly hyperdrives at the same time. This means that there should be modded replacements for most of the current outfits and a total of 24 ships across all price ranges. ![]() I'll go over how development should play out, and what to expect from future patches.ĭuring the alpha stage of development, All of the base outfits and base ships will be implemented. 200+ ships, Weapons, Power Cores, Alien Races, Even an entire remapping of the system map. ![]() For fighters I recommend capturing Korath fighters as they can stand a fight better than most.As you may have guessed, I have massive plans for this mod's future. Kestral - Speed and agility are at best on this, think of it as a bird-of-prey that can sweep through enemy lines and still come back punching.Ĭarrier (Firepower and speed) - Even though you cannot legally get it, if you manage to capture a few of those they bring impressive firepower and the added bonus of extra firepower with fighters. Tricky to manage weapons however later game outfits make this a lot eaiser. Hai Shield Beetle - Defense and Speed and Firepower. However it's only good if you are doing boarding and salvage operations.įor a pure attack role for the Heavy Warship category each of these are a better subsitiute than the bact because its shield pool and subpar agility and movement capabalities Most people will tell you that the Bact is the best ship overall because of its impressive cargo space and switching it to outfit. In terms of a battleship it more favorable than a Bactreian but only by a slim margin. ![]()
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